
Unlocking Immersive Gaming Through Neural Interfaces, EMG, EEG, and Vision Systems
Introduction: Merging Human Intention With Immersive Worlds
We don’t just build games — we architect experiences where human cognition meets machine precision. Our latest Compile Tech script introduces a virtual basketball game controlled entirely by EMG (Electromyography), EEG (Electroencephalography), vision tracking, and gesture recognition.
This project redefines the concept of “player control,” turning the human body into a multi-channel controller, allowing users to:
Move freely in 3D space using left-hand pinch-drag rotation.
Throw basketballs through right-hand gestures.
Buy and load balls into hand with an in-game purchase mechanic.
Visualize hand positioning live with skeletal overlays.
Use a neural dashboard to tune thresholds, rotation speed, and grip force.
Everything is rendered in real time, enhanced by OpenGL and MediaPipe, and beautifully styled with furry-textured hand avatars to augment realism.
Core Tech Stack
The foundation of this immersive experience is powered by:
Each component contributes to a multi-sensory neural interface, driven by a dynamic scoring system and real-time physics engine for dribbling, tossing, and hoop collision detection.
How It Works

🎮 Right-Hand: Action Control
Pinch-to-Grab: Pick up a ball by pinching your thumb and index finger.
Visual Feedback: The hand shrinks and glows green while holding.
Throw Logic: Releasing the pinch tosses the ball in the forward scene space, using relative motion velocity for a realistic trajectory.
🕹️ Left-Hand: Navigation
Pinch + Move: Allows scene rotation with customizable speed (via tuner).
WASD Logic: Controlled by directional gestures, highlighted with a live red dot.
Controller Overlay: On-screen HUD shows the active WASD direction in real time.
🛒 Ball Shop Mechanic
Buy Ball Button: Appears in the scene as a physical object or pointer-clickable UI element.
New Ball Spawns in Hand: Automatically enters the grab-ready state after purchase.
Points-For-Purchase: Score enough points to earn new throws, introducing a soft in-game economy.
What Makes This CHAINeS™?
This game isn’t just experimental — it’s a flagship demonstration of our CHAINeS™ Compile Tech philosophy:
Compile sensory layers into functional control code, with visual fidelity and real-time interaction.
The system is modular, extensible, and AI-ready. From scene reset via screen pointers, to live hand skeletal visualization, everything reflects real-world neural-motor control systems in a game environment.